I was given the task of creating a VR first person experience of walking through the new San Francisco Moma while working at Britelite Immersive. I was handed albedo textures of a few pieces and a .fbx of the environment from an architectural visualization studio to work off of. That file gave me the correct scale and dimensions for the environment but to get it to run at an optimal frame rate to work for VR inside Unreal required a lot of work. Everything in this environment was set up and created by me in the span of about a month.
Progams: Maya, Photoshop, xNormal, Quixel Suite